2nd Era Resources

For information relating to the Lost World event including gameplay information and event rules. 

Era Classes Info

Era Classes Info

Farmer

A class dedicated to farming crops and cooking food.

Farmer is Era's most beginner-friendly class. The act of farming crops is similar to vanilla Minecraft but with reduced chances of drops. Leveling up in this class primarily increases how much yield a player gets from harvesting crops and also unlocks new cooking and crafting options along the way. Farmer class XP is earned from a wide range of regular farming actions like punching crops and cooking food, each worth a different amount depending on the action.


General Mechanics

New Foods

A handful of new food and drink items have been added on top of the existing vanilla ones. Vanilla food items themselves are untouched, aside from having level or subclass requirements.

Additional Rules


Level Outline

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5


Subclasses

Cultivator

A Farmer subclass focusing on higher farming yields.

The Cultivator leans into raw yield and quality-of-life around farming and animal husbandry. Crop yields climb further than the base Farmer class.

Level 3

Level 4

Level 5

Culinarian

A Farmer subclass focusing on better cooking recipes.

The Culinarian leans into cooking, unlocking a wide range of new food and drink recipes while also boosting crop yield further than the base Farmer class.

Level 3

Level 4

Level 5

Era Classes Info

Blacksmith

A class dedicated to crafting and maintaining tools, weapons, and armor.

The Blacksmith is Era's crafting and equipment class. Blacksmith gates which tier of tools, weapons, and armor a player can craft, from wood all the way up to Netherite. Blacksmith class XP is mainly earned through smelting charcoal/ores and crafting tools.


General Mechanics

Gear Tiers

Each material tier of gear (Wood, Stone, Copper, Iron, Diamond, Netherite) requires a corresponding Blacksmith level to craft and use.

Grindstone Repairs

A Grindstone can be used to repair gear, but at a base cost of 15% of the item's maximum durability per repair. Repairing Copper gear or higher tiers also consumes XP on top of the durability cost.

The Anvil

At Level 3, Blacksmiths gain access to the Anvil, but only for straightforward repairs, combining two damaged items of the same type into one. The other two vanilla Anvil functions, combining gear together for bonus durability and applying Enchanted Books, are restricted and only opened up by choosing a subclass.


Level Outline

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5


Subclasses

Truesmith

A Blacksmith subclass focused on Netherite, Armor Trims, and better repairs.

The Truesmith leans into endgame gear: reaching Netherite, unlocking Armor Trims, and making the Grindstone cheaper to use.

Armor Trims are the decorative patterns that can be applied to armor at a Smithing Table. Normally these are found as loot around the world, but Truesmiths can craft the Smithing Templates directly instead. Every trim recipe follows the same formula: 1 Iron Ingot + 4 of a specific material + 4 Cyan Dye. The material for each trim is listed in parenthesis below.

Example of shaped armor trim crafting:

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Level 3

Level 4

Level 5

Artificer

A Blacksmith subclass focused on enchantments, utilities, and cheaper repairs.

The Artificer leans into enchanting and XP management rather than the physical gear itself.

Level 3

Level 4

Level 5

Era Classes Info

Hunter

A class dedicated to fighting mobs, wild animals and reaping higher benefits from them. 

They are the only class who can use bows and gain access to arrows with effects as they level up. The hunter is key in the domestication process, the act of taking babies away from wild animals and domesticating them into your farm animals. Many essential crafting recipes such as bandages rely on the hunter to acquire necessary resources from mobs. 

General Mechanics

To be added

 

Level Outline

Level 0

Level 1

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Level 2

Level 3

Level 4

Level 5


Subclasses

Trapper

Level 3

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Level 4

Level 5

Access to these recipes

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Wayfarer

Level 3

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Level 4

Level 5

Era Classes Info

Miner

A class dedicated to extracting resources from underneath the earth.

The Miner is Era's dedicated resource-gathering class, built around digging, tunneling, and processing ores. Where a vanilla player can mine any block right away as long as they have the right tool tier, players in Era also need their Miner class level to be high enough. Miner class XP is generally earned from mining stone and ores.


General Mechanics

Mineral Mining

Each mineral in the game is assigned a required Miner level, and a player must be at least that level to "properly" mine it.

Mining a block below the required level still breaks the block (and still grants Miner class XP, so progress is never wasted), but the block will not drop its item. In practice, this means a player with no levels in miner swinging a pickaxe at Iron Ore will break the block and earn a bit of XP toward leveling up, but no iron will actually drop. Level 2 needs to be reached for iron to actually give them something usable.

Ores are grouped into tiers that roughly mirror vanilla Minecraft's natural difficulty curve (coal and stone first, ancient debris last).

Level

Unlocked Minerals

0

Stone & variants (Diorite, Dripstone, etc.), Regular Coal

1

Deepslate, Deepslate Coal, Regular Copper, Raw Copper Blocks

2

Deepslate Copper, Regular Iron

3

Deepslate Iron, Regular Gold, Regular Lapis, Regular Redstone, Regular Emerald, Nether Gold, Gilded Blackstone, Nether Quartz

4

Deepslate Gold, Deepslate Lapis, Deepslate Redstone, Deepslate Emerald, Regular Diamond

5

Deepslate Diamond, Ancient Debris

Increased Block Break Speed Attribute

Beyond unlocking new ores, leveling up also makes a Miner physically faster at breaking blocks. Each level adds a flat bonus to the player's block-breaking speed. The bonus grows by a fixed 0.24 per level, so the speed increase scales in a straight line rather than accelerating or slowing down as players progress:

Level

Bonus

1

+0.24

2

+0.48

3

+0.72

4

+0.96

5

+1.2



Level Outline

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5



Subclasses

Excavator

A Miner subclass focusing on extraction of building materials and landscaping.

The Excavator is built for players who spend their time reshaping terrain and gathering bulk building materials.

Level 3

Level 4

Level 5


Prospector

A Miner subclass focused on detecting ores and mobs to increase survivability underground.

The Prospector is specialized for careful and efficient exploration of caves and mineshafts.

Level 3

Level 4

Level 5

Era Classes Info

Builder

A class dedicated to construction and reinforcing structures from mob damage. 

The builders create the bases which civilizations rest on top of. Their main objective in Era is to craft brick blocks and use them to fortify against the mobs who break blocks. They do this by reinforcing the blocks with materials. 

General Mechanics

Reinforcement

Anyone irrespective of their level can place a Clay Brick reinforcement on a block, making it difficult for mobs and players to break the block. However, as the builder class levels up, they get access to stronger types of reinforcement. Here are the following: 

Level Outline

Level 0

The following grants Builder CXP:

Level 1

Level 2

 

Level 3

Level 4

Level 5

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Subclasses

Architect 

The builder subclass for those who enjoy building. This class is defined by having increased block interaction range, access to shulker boxes, and the ability, Artist's Mind which allows you to have a wider camera view.

Level 3

Level 4

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Level 5

 

Engineer

Engineer is the dedicated redstone class. They gain access to minecarts and all related items as well. 

Level 3

Level 4

Level 5

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Era Classes Info

Healer

A class dedicated to healing, reviving, and protecting other players.

The Healer is Era's dedicated support class, built around crafting consumables and using bandages to patch up or revive teammates. Healers specialize in keeping other players alive and at full health since Minecraft’s natural healing regeneration is not in effect. 

Crafting Healer specific recipes and applying healing to others is the main source of Healer class XP.


General Mechanics

Bandage Healing

Bandage Healing works when a Healer clicks on an injured player with a Bandage. This starts a short mini-game for the Healer to complete, and finishing it successfully heals the injured player. To complete the mini game right click orange squares and left click red ones starting with the center and moving to the outside.

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Note: While the mini-game should work, if you run into any issues preventing you from finishing the mini-game, usually resetting the mini-game by exiting and clicking the player again should resolve it. 

Revival

Revival works in a similar way to bandage healing but applies to downed players instead of merely injured ones. When a player takes damage that would remove their last heart, they are downed instead of dying outright. While downed, a player is:

Downed players also have their own separate health pool, which starts full and slowly "bleeds" out over 2 minutes, causing final death if it runs out. Downed players can still take damage from any normal source in the meantime, including fall damage, fire, drowning, explosions, effects, projectiles, and melee attacks.

To revive a downed player, a Healer must first fully restore that separate health pool through repeated Bandage Healing, then heal them one more time. That final heal is what actually revives them, setting their normal health to whatever amount that last heal provided.

Sanation

Sanation is a custom effect that acts as a slow form of Regeneration, restoring half a heart at a fixed interval rather than all at once.


Level Outline

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5


Subclasses

Surgeon

A Healer subclass focused on Bandage Healing.

The Surgeon leans into bandages specifically, unlocking stronger bandage recipes and making each bandage heal for more.

Level 3

Level 4

Level 5

Herbalist

A Healer subclass focused on crafting foods with healing effects.

The Herbalist leans into Sanation-granting ingredients, crafting Pills and other items that feed into Medicinal Foods and other recipes rather than relying on Bandages.

Level 3

Level 4

Level 5

Alchemist

A Healer subclass focused on potion brewing.

The Alchemist leans into brewing, gaining access to a cheaper Brewing Stand recipe, a set of Splash Potions, and ways to extend potion duration and Blaze Powder supply.

Level 3

Level 4

Level 5

Era's PVP and Conflict Guide

New Player Guide

Welcome to Era of Civilization! This guide is meant to shed some light on the most important changes to gameplay in Era of Civilization compared to regular Minecraft, and to help newer players get acclimated.

Many of the changes in the plugin amount to a much more challenging early game experience. Having a basic understanding of how things work compared to the base game can be very beneficial. One of the most important things to keep in mind is that Era is fundamentally a cooperative experience. The plugin is designed around encouraging cooperation and the formation of groups. Playing solo can be incredibly difficult and frustrating and is not recommended. Era is difficult either way, but playing with others can help take the edge off and foster a sense of camaraderie. As such, one of your first priorities should be finding other players.

How to Survive?

Your first days as a new player will be tough. The higher mob difficulty, lack of natural regeneration and increased hunger will make survival difficult, all while the class systems locks you out of most tools, weapons and materials you need to survive, and ultimately thrive. But don't be spooked by the challenge, with the right approach and the help of others, this seemingly insurmountable task can be overcome. And this guide will teach you how to get started. First, we will cover the most important changes you need to know to be able to engage with the new mechanics effectively, as this is not the same as vanilla survival. We will then talk more in depth about the particulars of each class, as the choice of class is a rather important one that needs special attention. And finally, we cover the most important strategies to survive the first days, and nights.

Important Changes

Classes

First Days, and Nights

For the first days, your priority should be to find (or, if you are brave, form) a group of people of at least 6 players, one for each class. You will need to work with one another to be able to make progress, as the class system prevents any single player form being able to survive effectively on their own. Teamwork is essential, so find your tribe.

You may die multiple times before finding others (or, goodness forbid, after finding them). Do not worry, you can still survive for long enough to find a group that will take you in:

Once you have a group together, your first priority should be to build a rudimentary base to call a home, where you will be able to safely pass the nights. While at night, talk to others to plan your moves and assign classes to the different members of your burgeoning society. During the day, you should focus on hunting for food and gathering materials to make beds, as these will allow your group to survive and to stay together, respectively.

What's next?

After the initial formation and stabilization of the settlement, the rest of the journey will be about increasing your class levels to acquire new items and abilities that will turn deadly mobs into mundane inconveniences, impossible journeys into routine voyages, and a primitive base into a wealthy metropolis. Survive, thrive, make friends and enemies, and carve your own path through this Era Of Civilization!