Air/Light Civ
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The wind civilization mainly believes in the air goddess Callie and the goddess of daylight Sola.
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Player List
Permanent Residents:
| Player Name | Role | Sessions Played | Short Description |
| Callie | Goddess of the Air | 16 | Whimsical and playful. Gave away windcharges and 64 wool. Loves cookies and cake. |
| Sola | Goddess of Light | 16 | Originally a player called Somber_Night, they claimed to be the fallen deity of light and gathered a small but loyal group of followers over the first few sessions. Their [re-]ascension to godhood in Session 6 proved this story true. |
| UPPERCASE_NAME | Builder | 12 | The first |
| Sunlit_Abyss | Farmer | Originally Daybreak's farmer, their devotion to Callie made them the first and final |
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| Molten_Star | Blacksmith turned |
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| Hidden_Crown | Librarian | ||
| Golden_Frost | Healer | ||
| Golden_Pearl | Blacksmith turned |
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| Mellow_Sunset | Builder | 16 | |
| Undead_Echo | Guardsman, Air Sentinel | The second |
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| Silly_Creature | Miner | ||
| Dimming_Tomb | Miner(?) | ||
| Coal_Coal | |||
| Mythic_Diamond(?) | |||
| Random_Diamond | Blacksmith | most | Originally a member of Daybreak, became the primary |
| Faithful_Light | most | ||
| Gentle_Sunshine | Builder | ~8 | Joined the Wind Civilization with the other members of Daybreak. Created the Temple of Sola, a ziggurat built around the very first Light shrine. Legend has it he was sacrificed and buried somewhere in the bowels of the temple at the end of Session 14. |
History
The Air/Light Civ began with the first three Wind God worshippers (UPPERCASE_NAME, Mellow_Sunset, and Faithful_Light) searching the world for the highest peak from which to honor their god. They found this peak to the south of the world, overlooking a river valley with plentiful sugarcane growing along the riverbank. During the creation of a starter skybase, worshippers of the water god arrived and jump-started the settlement's farms; the settlement was therefore popularly known by the name "Wind and Waves" for a time. While Callie, the Wind God, had no complaints about a ditheistic civ, the Water God proved to be irritable and jealous. He abandoned the settlement for the northern reaches of the world and his people followed, leaving the settlement broken as the majority of its population had vanished. The saving grace for the valley came in the form of members of Daybreak, a six-person group seeking new living quarters. They worshipped Somber_Night, who claimed to be the fallen god of Light (and later ascended as the goddess Sola), and built their own shrine to the west of the main base while remaining on heartily friendly terms with their new wind-worshipping neighbors. The arrival of this group saved the civ from stagnation, and with continued improvements it became a hub of world travel.
Economy
Description of the nation's economy.
Culture
The people were so incredibly whimsical and fundamentally unserious, that they did not even have a member board, or a actual storage system until the arrival of Molten_Star, who took it upon themself to completely overhaul it. They also practically had no leader, with the closest thing to a leader being UPPERCASE_NAME, or the Gods Callie and Sola, but even then it was very highly decentralized in all aspects.
Banner
If the nation has a banner, say who designed it and show how it's made.
Gallery
The discovery of The Windy Valley in session one, and the Air Temple mountain in the background.
Screenshots of the finished base:
The Altar of the wind god.
Statue of Callie.
The Air Temple.
The Temple of Sola.





